5,000 Years of Tabletop History • 68 Games

5,000 Years of Tabletop Games.

One offline anthology. Zero Wi-Fi. 68 classic & ancient masterworks.

From the royal tombs of Mesopotamia and Egypt to Viking longhalls and early cybernetics. Engineered with artisanal hardwood aesthetics, fluid Flame physics, native Stockfish 16 chess, adaptive historical AI personas, universal state persistence, and an interactive 3D World Atlas.

68 Historical Classics From Antiquity to Modern Era
5,000 Years of Tabletop 2600 BCE to 1988 CE
100% Offline & Private Zero Internet or Logins Needed
6 Curated Parlors Strategy, Ancient, Viking & More
New Flagship Feature

Interactive World Atlas (Theatrum Orbis Ludorum)

Explore 5,000 years of tabletop culture across an antique cartographic globe. Pan and zoom across 6 continents—Africa, the Middle East, Asia, Europe, the Americas, and Oceania—to discover where humanity's greatest games were born, complete with era campaigns and regional heritage filtering.

World Atlas
Native Chess Intelligence

Stockfish 16 Engine & Royal Grand Strategy

Play Chess powered by the world-class Stockfish 16 UCI engine (depths 1–20), opening books, mate puzzles, and handcrafted Isle of Lewis Ivory & Staunton sets. Delve into Eastern royal masterworks including Xiangqi (Chinese Chess), Shogi (Japanese Chess), Go / Weiqi (19×19, 13×13, 9×9), Chaturanga, and Janggi.

Chess Hub with Stockfish 16
Authentic Relics

Ancient Archaeological Relics

Step into history with museum-faithful recreations: Sumer's 4,600-year-old Royal Game of Ur with tetrahedral dice, Pharaohs' 30-square underworld Senet, coiled Mehen, sacred Aseb, Han Dynasty Liubo with cosmic divination sticks, Roman XII Scripta & Latrunculorum, and Aztec Patolli.

Royal Game of Ur
Skill vs. Luck

Smart AI Personas & Fair Dual-Rating

Face distinctive AI personalities—from Pharaoh Ramses and Emperor Claudius to Jarl Sigurd and Master Bamboo. Our custom rating engine separates Skill from Luck, tracking your strategic mastery without dice variance skewing your Elo.

Hnefatafl Viking Chess
100% Offline

Universal Auto-Save & Instant Match Resume

Never lose a game again. Every single move saves instantly across all 68 games. Seamlessly switch apps, answer calls, or put your device to sleep—your match resumes right where you left off. Zero mid-game pop-up video interruptions.

Dominoes

68 Classics. 6 Curated Parlors.

Filter by historical category or search directly for your favorite game.

Showing all 68 historical classics across 6 curated parlors.

Chess

6th c. India / Global

Stockfish 16 UCI engine, Isle of Lewis & Staunton themes, opening book & tactical mate puzzles.

Grand Strategy

Xiangqi

Tang Dynasty China

Chinese Chess with river border, imperial palace, cannon leaping captures & hobbled horses.

Grand Strategy

Shogi

12th c. Japan

Japanese Chess with 9×9 board, piece drop-in captures, promotion zones & generals.

Grand Strategy

Go (Weiqi)

2500 BCE China

19×19, 13×13 & 9×9 Kaya Goban boards with flood-fill liberties, Ko rule, 6.5 Komi & territory scoring.

Grand Strategy

Chaturanga

6th c. Gupta India

8×8 Ashtāpada board, Rajah, Mantri, Gaja war elephants, Ashva horses & Ratha chariots.

Grand Strategy

Janggi

Traditional Korea

Korean Chess on 9×10 grid with diagonal palace movements, jumping cannons & mobile Elephant paths.

Grand Strategy

Makruk

Traditional Thailand

Siamese Chess on 8×8 board with Met queens, Khon nobles, Rua boats & promoted cowrie pawns.

Grand Strategy

Royal Game of Ur

2600 BCE Sumer

4,600-year-old race with tetrahedral 4-sided dice, safe rosette squares & royal rebirth tracks.

Ancient Vault

Senet

3100 BCE Ancient Egypt

Pharaohs' journey through 30 underworld squares with 4 casting sticks & House of Rebirth sanctuaries.

Ancient Vault

Mehen

3000 BCE Ancient Egypt

The Coiled Serpent race: marble progression to head of the snake and return with lion guardian pieces.

Ancient Vault

Aseb (Twenty Squares)

2500 BCE Ancient Egypt

Ancient Egyptian 20-square duel with 4 casting sticks, central highway rosettes & bearing off.

Ancient Vault

Liubo

4th c. BCE Han China

Cosmic TLV divination board, 6 throwing bamboo sticks, fish scoring tokens & general captures.

Ancient Vault

Rota

100 BCE Ancient Rome

8-spoke circular chariot wheel duel carved in Roman stones; 3 pebbles alignment race.

Ancient Vault

XII Scripta

Imperial Rome

3 rows of 12 lettered squares (36 spaces), 3 dice throws, and Latin philosophical inscription tracks.

Ancient Vault

Ludus Latrunculorum

Roman Empire

Tactical legionary 8×12 grid with custodian sandwich captures and warrior encirclement.

Ancient Vault

Hounds & Jackals

2000 BCE Egypt

58-hole palm-wood and ivory race with bronze animal pin pegs, penalty traps & palm shortcuts.

Ancient Vault

Patolli

Ancient Aztec

Sacred X-shaped 52-space reed track with dotted bean dice, jade counters & temple betting.

Ancient Vault

Petteia

Ancient Greece

Classical Hellenic city-state pebble phalanx board with surrounding custodian blockades.

Ancient Vault

Alquerque

1283 CE Moorish Spain

Libro de los Juegos 5×5 grid, direct ancestor of Checkers with diagonal leaps & forced captures.

Ancient Vault

Hnefatafl

8th c. Viking Scandinavia

Viking Chess: Defend King and escape to corner refuges while surrounded by hostile raiders.

Viking & Tafl

Tablut

Sámi Lapland

9×9 Tafl variant with King central throne Konakis; Swedish attackers vs. Sámi King defenders.

Viking & Tafl

Brandubh

Medieval Ireland

7×7 Gaelic royal escape: 4 royal defenders and King vs. 8 raiders seeking corner refuge sanctuaries.

Viking & Tafl

Fox & Geese

14th c. Northern Europe

Cruciform board: 1 cunning predatory fox facing 13-17 defensive geese in an asymmetric siege.

Viking & Tafl

Asalto (Officers & Sepoys)

19th c. Germany / India

Fortress grid: 2 heavily armed Officers defending a fortress against 24 attacking Sepoys.

Viking & Tafl

Bagh-Chal

Traditional Nepal

5×5 grid: 4 predatory tigers vs. 20 defensive goats with high-stakes pounce leaping captures.

Viking & Tafl

Mahjong

19th c. China

3-in-1 suite: Solitaire 3D tile matching, 2-Player Tile Rummy, and full 4-Player Riichi Classic.

Parlor, Dice & Tiles

Mancala (Kalah)

Ancient Africa / Global

Carved hardwood board with glass gemstone marbles, counter-clockwise pit sowing & store extra turns.

Parlor, Dice & Tiles

Backgammon

3000 BCE Mesopotamia

24-point doubling track, doubles bonus, hit-to-bar, bearing off & visual target assist overlays.

Parlor, Dice & Tiles

Dominoes

12th c. China / Global

Double-Six 28 tiles with Block & Draw modes, dynamic snaking Flame board canvas & boneyard.

Parlor, Dice & Tiles

The Game of the Goose

1580 Italy (Medici)

63-space Renaissance spiral race with double-advance goose spaces and bridge/inn/well/prison hazards.

Parlor, Dice & Tiles

Tâb

Middle East & N. Africa

4×n track, 4 split-stick dice, tab activation requirement, piece stacking & convoy captures.

Parlor, Dice & Tiles

Filipino Dama

Traditional Philippines

Grid board with bamboo tokens, flying king (Dama) promotion across open lines, and mandatory jumps.

Parlor, Dice & Tiles

Kolap

Torres Strait Islands

Indigenous Meriam alignment duel: seed & shell positioning with capture paths and spatial tactics.

Parlor, Dice & Tiles

Liar's Dice

15th c. Inca / Americas

Hidden dice cups, escalating probability bids, bluffing tactics, and Calza/Dudo challenge calls.

Parlor, Dice & Tiles

Pachisi

16th c. Mughal India

Royal embroidered cloth cross board with 6 cowrie shells, 68-square track & castle safe zones.

Parlor, Dice & Tiles

Cribbage

17th c. England

6-card hands, the Crib discard, 31-count pegging race, 15-two scoring & skunk line wood track.

Parlor, Dice & Tiles

Snakes & Ladders

2nd c. BCE India

100 & 64 square boards with neon serpents and brass ladders, supporting 2-4 players local/AI.

Parlor, Dice & Tiles

Yut Nori

Three Kingdoms Korea

4 cast wood sticks (Do, Gae, Geol, Yut, Mo), circular cross board, piece riding & capturing.

Parlor, Dice & Tiles

Chinese Checkers

1892 Germany

6-pointed star board with multi-leap marble hopping paths and home destination tactical races.

Parlor, Dice & Tiles

Nine Men's Morris

Roman Empire

24-point three-square grid, mill formation, enemy stone removal & flying endgame phase.

Parlor, Dice & Tiles

Reversi

19th c. England

Dynamic sandwich piece flipping, corner flank control & endgame territorial parity calculation.

Abstract & Deduction

Checkers

12th c. France / Global

Diagonal leaps, mandatory captures, flying king promotions & multi-jump chain combinations.

Abstract & Deduction

Four in a Row

1974 / Global

Vertical gravity disc drops seeking 4 consecutive horizontal, vertical, or diagonal matches.

Abstract & Deduction

Gomoku

Ancient China / Japan

15×15 Goban grid with pure 5-in-a-row connections and offensive/defensive pair spotting.

Abstract & Deduction

Hex

1942 Denmark (Piet Hein)

11×11 rhombus hexagonal grid with mutually exclusive perimeter connections and zero possible draws.

Abstract & Deduction

Blockade

1975 Italy (Mirko Marchesi)

14×11 grid, 2 pawns & wall barriers per turn: corridor blockades and dynamic maze routing.

Abstract & Deduction

Fanorona

Traditional Madagascar

9×5 grid with approach and withdrawal captures; devastating multi-capture chain sweeps.

Abstract & Deduction

Game of the Amazons

1988 Argentina

10×10 board, 4 Amazons per side: queen movement and firing permanent arrow dead-space blocks.

Abstract & Deduction

Surakarta

Java, Indonesia

6×6 board with circular loop tracks; high-speed acrobatic rail curves and corner attacks.

Abstract & Deduction

Morabaraba

Traditional South Africa

3 concentric squares with diagonals; 12 cows per side, shooting opponent cows on mill lines.

Abstract & Deduction

Kōnane

Ancient Hawaii

Black and white volcanic pebble grid, orthogonal jumping captures & no-move elimination.

Abstract & Deduction

Seega

Traditional Egypt

5×5 desert sand grid with central empty sanctuary and tactical custodian sandwich captures.

Abstract & Deduction

Mū Tōrere

Māori New Zealand

8-point star (Kāwai) around central hub (Pūtahi); perimeter movement starvation strategy.

Abstract & Deduction

Word Game

20th c. / Global

15×15 crossword with premium word/letter multipliers (TW, DW, TL, DL) & 50-pt Bingos.

Abstract & Deduction

Sea Battle

20th c. / Global

10×10 naval radar grid, 5-ship fleet, fog-of-war salvo shots & line-tracing hunting AI.

Abstract & Deduction

Bulls and Cows

19th c. / Global

4-digit code deduction with exact position Bulls and misplaced value Cows.

Abstract & Deduction

Dots and Boxes

19th c. France

Grid line drawing, 4-sided box completions, chain sweep combinations & extra turns.

Abstract & Deduction

Tic-Tac-Toe

Ancient Egypt / Global

Classic 3×3, Minimax AI, Infinite piece mode, Misère, and Wild rulesets.

Abstract & Deduction

Jungle (Dou Shou Qi)

Traditional China

7×9 board, rivers, dens & traps; animal hierarchy with Elephant down to swimming Rat.

Abstract & Deduction

Puluc (Bul)

Ancient Maya

Running-fight along a 10-space track with capture stacks and home base captive escorting.

Abstract & Deduction

Nimrod

1951 UK (Ferranti)

Festival of Britain 480-valve digital Nim computer with incandescent lamps and binary XOR logic.

Retro Computing

Tennis for Two

1958 USA (Brookhaven)

Analog oscilloscope display with angle launch knobs, gravity curve physics & net rebounds.

Retro Computing

Mouse in the Maze

1959 USA (MIT TX-0)

Light-pen labyrinth sketching on vector CRT; cybernetic AI pathfinding with cheese lures.

Retro Computing

Spacewars

1962 USA (MIT PDP-1)

Gravitational star well, Needle & Wedge spacecraft, photon torpedo duels & hyperspace jump.

Retro Computing

Moon Lander

1973 USA (DEC GT40)

Vector CRT display with lunar gravity descent, attitude thrusters & crater touchdown physics.

Retro Computing

Artillery

1973–1976 USA

Ballistic calculations, elevation angles, wind velocity & destructible terrain artillery warfare.

Retro Computing

Hunt the Wumpus

1973 USA (Gregory Yob)

20-room dodecahedral cavern topology, draft & smell sensory clues, bats & crooked arrow shots.

Retro Computing

Snake

1976 USA (Arcade)

Grid trail movement, energy pips, continuous elongation & rival serpent trail enclosure traps.

Retro Computing

Step into 5,000 Years of Human Genius.

Enjoy all 68 games 100% offline with zero pop-up ad interruptions, smart AI, and universal auto-save.

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