5,000 Years of Tabletop Games.
One offline anthology. Zero Wi-Fi. 68 classic & ancient masterworks.
From the royal tombs of Mesopotamia and Egypt to Viking longhalls and early cybernetics. Engineered with artisanal hardwood aesthetics, fluid Flame physics, native Stockfish 16 chess, adaptive historical AI personas, universal state persistence, and an interactive 3D World Atlas.
Interactive World Atlas (Theatrum Orbis Ludorum)
Explore 5,000 years of tabletop culture across an antique cartographic globe. Pan and zoom across 6 continents—Africa, the Middle East, Asia, Europe, the Americas, and Oceania—to discover where humanity's greatest games were born, complete with era campaigns and regional heritage filtering.
Stockfish 16 Engine & Royal Grand Strategy
Play Chess powered by the world-class Stockfish 16 UCI engine (depths 1–20), opening books, mate puzzles, and handcrafted Isle of Lewis Ivory & Staunton sets. Delve into Eastern royal masterworks including Xiangqi (Chinese Chess), Shogi (Japanese Chess), Go / Weiqi (19×19, 13×13, 9×9), Chaturanga, and Janggi.
Ancient Archaeological Relics
Step into history with museum-faithful recreations: Sumer's 4,600-year-old Royal Game of Ur with tetrahedral dice, Pharaohs' 30-square underworld Senet, coiled Mehen, sacred Aseb, Han Dynasty Liubo with cosmic divination sticks, Roman XII Scripta & Latrunculorum, and Aztec Patolli.
Smart AI Personas & Fair Dual-Rating
Face distinctive AI personalities—from Pharaoh Ramses and Emperor Claudius to Jarl Sigurd and Master Bamboo. Our custom rating engine separates Skill from Luck, tracking your strategic mastery without dice variance skewing your Elo.
Universal Auto-Save & Instant Match Resume
Never lose a game again. Every single move saves instantly across all 68 games. Seamlessly switch apps, answer calls, or put your device to sleep—your match resumes right where you left off. Zero mid-game pop-up video interruptions.
68 Classics. 6 Curated Parlors.
Filter by historical category or search directly for your favorite game.
Chess
6th c. India / GlobalStockfish 16 UCI engine, Isle of Lewis & Staunton themes, opening book & tactical mate puzzles.
Grand StrategyXiangqi
Tang Dynasty ChinaChinese Chess with river border, imperial palace, cannon leaping captures & hobbled horses.
Grand StrategyShogi
12th c. JapanJapanese Chess with 9×9 board, piece drop-in captures, promotion zones & generals.
Grand StrategyGo (Weiqi)
2500 BCE China19×19, 13×13 & 9×9 Kaya Goban boards with flood-fill liberties, Ko rule, 6.5 Komi & territory scoring.
Grand StrategyChaturanga
6th c. Gupta India8×8 Ashtāpada board, Rajah, Mantri, Gaja war elephants, Ashva horses & Ratha chariots.
Grand StrategyJanggi
Traditional KoreaKorean Chess on 9×10 grid with diagonal palace movements, jumping cannons & mobile Elephant paths.
Grand StrategyMakruk
Traditional ThailandSiamese Chess on 8×8 board with Met queens, Khon nobles, Rua boats & promoted cowrie pawns.
Grand StrategyRoyal Game of Ur
2600 BCE Sumer4,600-year-old race with tetrahedral 4-sided dice, safe rosette squares & royal rebirth tracks.
Ancient VaultSenet
3100 BCE Ancient EgyptPharaohs' journey through 30 underworld squares with 4 casting sticks & House of Rebirth sanctuaries.
Ancient VaultMehen
3000 BCE Ancient EgyptThe Coiled Serpent race: marble progression to head of the snake and return with lion guardian pieces.
Ancient VaultAseb (Twenty Squares)
2500 BCE Ancient EgyptAncient Egyptian 20-square duel with 4 casting sticks, central highway rosettes & bearing off.
Ancient VaultLiubo
4th c. BCE Han ChinaCosmic TLV divination board, 6 throwing bamboo sticks, fish scoring tokens & general captures.
Ancient VaultRota
100 BCE Ancient Rome8-spoke circular chariot wheel duel carved in Roman stones; 3 pebbles alignment race.
Ancient VaultXII Scripta
Imperial Rome3 rows of 12 lettered squares (36 spaces), 3 dice throws, and Latin philosophical inscription tracks.
Ancient VaultLudus Latrunculorum
Roman EmpireTactical legionary 8×12 grid with custodian sandwich captures and warrior encirclement.
Ancient VaultHounds & Jackals
2000 BCE Egypt58-hole palm-wood and ivory race with bronze animal pin pegs, penalty traps & palm shortcuts.
Ancient VaultPatolli
Ancient AztecSacred X-shaped 52-space reed track with dotted bean dice, jade counters & temple betting.
Ancient VaultPetteia
Ancient GreeceClassical Hellenic city-state pebble phalanx board with surrounding custodian blockades.
Ancient VaultAlquerque
1283 CE Moorish SpainLibro de los Juegos 5×5 grid, direct ancestor of Checkers with diagonal leaps & forced captures.
Ancient VaultHnefatafl
8th c. Viking ScandinaviaViking Chess: Defend King and escape to corner refuges while surrounded by hostile raiders.
Viking & TaflTablut
Sámi Lapland9×9 Tafl variant with King central throne Konakis; Swedish attackers vs. Sámi King defenders.
Viking & TaflBrandubh
Medieval Ireland7×7 Gaelic royal escape: 4 royal defenders and King vs. 8 raiders seeking corner refuge sanctuaries.
Viking & TaflFox & Geese
14th c. Northern EuropeCruciform board: 1 cunning predatory fox facing 13-17 defensive geese in an asymmetric siege.
Viking & TaflAsalto (Officers & Sepoys)
19th c. Germany / IndiaFortress grid: 2 heavily armed Officers defending a fortress against 24 attacking Sepoys.
Viking & TaflBagh-Chal
Traditional Nepal5×5 grid: 4 predatory tigers vs. 20 defensive goats with high-stakes pounce leaping captures.
Viking & TaflMahjong
19th c. China3-in-1 suite: Solitaire 3D tile matching, 2-Player Tile Rummy, and full 4-Player Riichi Classic.
Parlor, Dice & TilesMancala (Kalah)
Ancient Africa / GlobalCarved hardwood board with glass gemstone marbles, counter-clockwise pit sowing & store extra turns.
Parlor, Dice & TilesBackgammon
3000 BCE Mesopotamia24-point doubling track, doubles bonus, hit-to-bar, bearing off & visual target assist overlays.
Parlor, Dice & TilesDominoes
12th c. China / GlobalDouble-Six 28 tiles with Block & Draw modes, dynamic snaking Flame board canvas & boneyard.
Parlor, Dice & TilesThe Game of the Goose
1580 Italy (Medici)63-space Renaissance spiral race with double-advance goose spaces and bridge/inn/well/prison hazards.
Parlor, Dice & TilesTâb
Middle East & N. Africa4×n track, 4 split-stick dice, tab activation requirement, piece stacking & convoy captures.
Parlor, Dice & TilesFilipino Dama
Traditional PhilippinesGrid board with bamboo tokens, flying king (Dama) promotion across open lines, and mandatory jumps.
Parlor, Dice & TilesKolap
Torres Strait IslandsIndigenous Meriam alignment duel: seed & shell positioning with capture paths and spatial tactics.
Parlor, Dice & TilesLiar's Dice
15th c. Inca / AmericasHidden dice cups, escalating probability bids, bluffing tactics, and Calza/Dudo challenge calls.
Parlor, Dice & TilesPachisi
16th c. Mughal IndiaRoyal embroidered cloth cross board with 6 cowrie shells, 68-square track & castle safe zones.
Parlor, Dice & TilesCribbage
17th c. England6-card hands, the Crib discard, 31-count pegging race, 15-two scoring & skunk line wood track.
Parlor, Dice & TilesSnakes & Ladders
2nd c. BCE India100 & 64 square boards with neon serpents and brass ladders, supporting 2-4 players local/AI.
Parlor, Dice & TilesYut Nori
Three Kingdoms Korea4 cast wood sticks (Do, Gae, Geol, Yut, Mo), circular cross board, piece riding & capturing.
Parlor, Dice & TilesChinese Checkers
1892 Germany6-pointed star board with multi-leap marble hopping paths and home destination tactical races.
Parlor, Dice & TilesNine Men's Morris
Roman Empire24-point three-square grid, mill formation, enemy stone removal & flying endgame phase.
Parlor, Dice & TilesReversi
19th c. EnglandDynamic sandwich piece flipping, corner flank control & endgame territorial parity calculation.
Abstract & DeductionCheckers
12th c. France / GlobalDiagonal leaps, mandatory captures, flying king promotions & multi-jump chain combinations.
Abstract & DeductionFour in a Row
1974 / GlobalVertical gravity disc drops seeking 4 consecutive horizontal, vertical, or diagonal matches.
Abstract & DeductionGomoku
Ancient China / Japan15×15 Goban grid with pure 5-in-a-row connections and offensive/defensive pair spotting.
Abstract & DeductionHex
1942 Denmark (Piet Hein)11×11 rhombus hexagonal grid with mutually exclusive perimeter connections and zero possible draws.
Abstract & DeductionBlockade
1975 Italy (Mirko Marchesi)14×11 grid, 2 pawns & wall barriers per turn: corridor blockades and dynamic maze routing.
Abstract & DeductionFanorona
Traditional Madagascar9×5 grid with approach and withdrawal captures; devastating multi-capture chain sweeps.
Abstract & DeductionGame of the Amazons
1988 Argentina10×10 board, 4 Amazons per side: queen movement and firing permanent arrow dead-space blocks.
Abstract & DeductionSurakarta
Java, Indonesia6×6 board with circular loop tracks; high-speed acrobatic rail curves and corner attacks.
Abstract & DeductionMorabaraba
Traditional South Africa3 concentric squares with diagonals; 12 cows per side, shooting opponent cows on mill lines.
Abstract & DeductionKōnane
Ancient HawaiiBlack and white volcanic pebble grid, orthogonal jumping captures & no-move elimination.
Abstract & DeductionSeega
Traditional Egypt5×5 desert sand grid with central empty sanctuary and tactical custodian sandwich captures.
Abstract & DeductionMū Tōrere
Māori New Zealand8-point star (Kāwai) around central hub (Pūtahi); perimeter movement starvation strategy.
Abstract & DeductionWord Game
20th c. / Global15×15 crossword with premium word/letter multipliers (TW, DW, TL, DL) & 50-pt Bingos.
Abstract & DeductionSea Battle
20th c. / Global10×10 naval radar grid, 5-ship fleet, fog-of-war salvo shots & line-tracing hunting AI.
Abstract & DeductionBulls and Cows
19th c. / Global4-digit code deduction with exact position Bulls and misplaced value Cows.
Abstract & DeductionDots and Boxes
19th c. FranceGrid line drawing, 4-sided box completions, chain sweep combinations & extra turns.
Abstract & DeductionTic-Tac-Toe
Ancient Egypt / GlobalClassic 3×3, Minimax AI, Infinite piece mode, Misère, and Wild rulesets.
Abstract & DeductionJungle (Dou Shou Qi)
Traditional China7×9 board, rivers, dens & traps; animal hierarchy with Elephant down to swimming Rat.
Abstract & DeductionPuluc (Bul)
Ancient MayaRunning-fight along a 10-space track with capture stacks and home base captive escorting.
Abstract & DeductionNimrod
1951 UK (Ferranti)Festival of Britain 480-valve digital Nim computer with incandescent lamps and binary XOR logic.
Retro ComputingTennis for Two
1958 USA (Brookhaven)Analog oscilloscope display with angle launch knobs, gravity curve physics & net rebounds.
Retro ComputingMouse in the Maze
1959 USA (MIT TX-0)Light-pen labyrinth sketching on vector CRT; cybernetic AI pathfinding with cheese lures.
Retro ComputingSpacewars
1962 USA (MIT PDP-1)Gravitational star well, Needle & Wedge spacecraft, photon torpedo duels & hyperspace jump.
Retro ComputingMoon Lander
1973 USA (DEC GT40)Vector CRT display with lunar gravity descent, attitude thrusters & crater touchdown physics.
Retro ComputingArtillery
1973–1976 USABallistic calculations, elevation angles, wind velocity & destructible terrain artillery warfare.
Retro ComputingHunt the Wumpus
1973 USA (Gregory Yob)20-room dodecahedral cavern topology, draft & smell sensory clues, bats & crooked arrow shots.
Retro ComputingSnake
1976 USA (Arcade)Grid trail movement, energy pips, continuous elongation & rival serpent trail enclosure traps.
Retro Computing